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Download PDF , by Chris Bradfield

Download PDF , by Chris Bradfield

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, by Chris Bradfield

, by Chris Bradfield


, by Chris Bradfield


Download PDF , by Chris Bradfield

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, by Chris Bradfield

Product details

File Size: 12584 KB

Print Length: 302 pages

Page Numbers Source ISBN: 1788831500

Publisher: Packt Publishing; 1 edition (June 29, 2018)

Publication Date: June 29, 2018

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B079HZD1S7

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Amazon Best Sellers Rank:

#1,004,921 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

If you're looking for a Godot learning guide at any level, you know how slim the pickings are. This book, while not perfect, presents a polished and comprehensive introduction that serves as a very good foundation to a fast-changing/growing authoring tool. I look forward to seeing future editions of it and using them in my classes.

I preordered this book before the kindle format was discounted. The author put out a lot of really good videos on Godot so I figured that the book would be pretty comprehensive (there are no other decent Godot books out there to my knowledge).I've been slowly making my way through the chapters and have yet to complete one of the projects without some very time-consuming tinkering with the example code. I'm at a loss to describe how frustrating this can be; even when the code isn't broken the steps are often vague about what you need to specifically do in that stage. As others have pointed out, there was clearly no editing/testing done on this book.I'm giving this two stars instead of one because despite all this I've been able to discern some of the engine mechanics (the main reason I purchased the book) and I supposed by having to open up the hood and get my hands dirty I've learned more than if it was just a straightforward tutorial. So there's that.TL;DR: Don't buy unless you want to deal with lots of errors

It is very useful in learning how to program with Godot. Follow the examples and you will build games.

I would give this book four stars if it weren't riddled with errors that make it very tedious and confusing to follow at times. It's mostly code that you'll be following along and writing, so it's critical that there be no mistakes, and at 40% through the book I've encountered a completely unacceptable number of them. It would have taken a single person to thoroughly playtest these projects and provide a list of all the incorrect syntax and missing instructions.Setting aside the errors, the projects themselves are decently scoped and so far seem to cover the things you'd care to learn, in approximately the order you'd care to learn them.

Having followed Chris' Godot work through YouTube for well over a year I was wondering if his style of teaching translated into writing. I'm having a lot of fun following through his examples, this is a fun way to get into learning what it takes to develop games using Godot. It is a very hands on process writing bits of code and then learning what each part does. Chris expects at least some rudimentary knowledge of programming though without you can probably still make sense of things as he builds things up well. The book mostly focuses on making 2D games starting with a simple coin grab game working its way up to a full platformer. It has one 3D example at the end of the book which gives a nice introduction but the focus is definitely on 2D. A very accessible book for anyone who wants to get a nice foundation in how to build games in Godot.

If you want a very easy to follow guide on how to use Godot I definitely recommend this book. Each chapter goes through new key features of Godot and explains them thoroughly. If you want to make a 2D game in Godot it is a great resource to get you started. The five examples give you just enough information to dip your toes in and get comfortable.The only disappointment I have is the relative lack of 3D examples. The included example teaches 3D physics and camera control very nicely, but I just wish there was another 3D tutorial. Godot has been making huge strides in becoming a better 3D engine with 3.0, so I am sure there are people that want to learn Godot 3D and might not be too interested in a book with mostly 2D examples.You still learn a lot about how the engine works with the scene structure and everything through the 2D examples. I would recommend this to anyone who already has some programming knowledge but does not know how to apply it towards making video games.

The book is written in an easy-to-follow manner and the scope of projects is great for beginners, but the amount of errors in code is awful. Many of the projects are completely ruined if you are following the example code in the book line for line, and it is often different than what the final code is in the provided project files.A second edition with correct edits would make this a great Godot guide, otherwise don't bother.

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